while looking for inspiration for a potential web design project recently, i stumbled upon a random link to the vintage site of some visual novel studio and i was so struck by the design that it turned into kind of a rabbit hole and i basically spent the whole weekend browsing the promotional sites for old visual novels. i started out on the internet archive, where you can sort of "browse" a fossilized internet by following links in archived sites/pages to other archived sites/pages... but then i discovered that an unexpectedly large proportion of old vn sites are actually still online! for whatever reason, if a vn studio/publisher is still active or at the very least keeping their site online, you can nearly always go to their products page, scroll down to the oldest ones, and find links to perfectly-preserved vintage sites for all of them, no need to fuss with internet archive snapshot jankiness or loading times.
anyways, i spent so much time looking at those old vn sites and i know there's many around here with an interest in vintage web design, so might as well make a page out of it... please note that this is by no means a comprehensive survey, it's heavily influenced by own tastes and thus biased towards moe-type games...
over the course of my browsing, broadly divide it into a couple eras. design trends keep in mind this is based mostly on vibes and the cutoff years are relatively loose, while going through back catalogs chronologically i encountered many studios clearly sticking to the same web design practices for years, often well after they became outdated, i suppose they just kept sticking with what they knew (the japanese are also notorious these days for antiquated web design).
this is OG html, likely coded by hand, not a scrap of CSS to be found, design embellishments are only what's possible with html tag attributes like text color, size, a single tiling background color or image. images do graphical heavy-lifting but they're floating in space, not deeply integrated with their surroundings on the page. content is all in a line down the middle of the page separated with <hr> and <br>, everything is kept mostly on a single page. tables make an appearance, but they're still used as actual tables, with visible borders.
web designers yearned to place elements around the page on a grid instead of in a line of blocks down the page... the somewhat hacky way they figured out how was by using invisible tables to divide up the page (now we've got stuff like "css grid" for that instead). but for precision formatting work you end up having to nest tables within tables within tables, which becomes a real headache to deal with. the burden was lessened by increasing usage of web development programs like macromedia dreamweaver or something called "IBM WebSphere Studio Homepage Builder". they achieved some impressive results just with tables though, the site to the left and many of similar complexity were all built on tables, i think this is when site design really started coming into its own, smoothly integrating pre-made graphics with html styles and layouts that make better use of the full breadth of the page.
this is more-or-less the era we're still in, at least if you judge solely based on the raw html composition of most sites. during the transitional period between this era and the last, it's basically impossible to tell apart the table-based sites from the div-based sites only by exterior appearance. there are also many japanese sites today that still look pretty similar to this one...
a major pattern i observed is that nearly every studis/publisher converged on what is practically a standardized template for a vn site. nearly every site would have the exact same types of page, in fact the page links would often appear in the same order on the menus on every site. typically you'd have a page with a summary of the story and maybe an accompanying one about the world or setting, a page introducing the characters, a "sample/graphics/album" page that would include some screenshots and always an example of at least one pornographic scene, a "download" page for trial versions and other goodies, and then maybe a separate page for specs or support.
it is absolutely essential for every vn site to provide bios for each of the game's heroines... they're the main selling points, after all.
here we've got a nice simple character page with a cute hover effect over the chibis, using an iframe to swap in pages with graphics containing the character bios set as the background. it's pretty common on these sorts of pages to put the text right into the graphic instead of in the html, you see the same thing on vn site "story" pages too. this site as a whole is pretty barebones because it's not advertising a full game, only a "fan disc" accompanying one. fan discs contained bonus follow-up content pushed out to capitalize on a hit game, sort of an original physical form of "DLC".
character relationship charts are a common character page feature, but they're usually static images. this one puts an impressive twist on the concept by only displaying a character's connections when you hover over their icon.
many sites offered "support banners" you could put on your personal site or blog, which functioned as a sort of cheap grassroots advertising. often there would be a promotional "campaign" where if you put up a banner for a game and let the studio know, they'd enter you into a raffle for prizes like autographs from the vocal cast, or everyone who put up a banner would get an email with exclusive content on release. banners were usually provided in several aspect ratios like horizontal, vertical, or square... there didn't seem to be a standard size for each type, except that the smallest ones were always 200x40, essentially the japanese equivalent to 88x31 buttons. hotlinking was encouraged, i guess if you're providing free advertising the least they could do was take care of the bandwidth and storage space for the graphics in an era where it was more of a concern.
every site has a "downloads" page with free demos and extras like opening songs/movies or wallpapers available. large file sizes like the demos or videos were almost universally hosted on 8-10 mirror sites specifically for hosting visual novel paraphernalia, nearly all of them (understandably) offline now. i looked into them on the web archive and it appears they were each run by solo hobbyists (some used distributed computing) as a public service, most were members of a mailing list/collective called "KEL" (didn't manage to figure out what that means) that even specified in its guidelines that member sites should be non-commercial and run by individuals.
ah, remember flash player? many sites used to have little flash animation embellishments, but some took it much further and built almost their entire sites within a flash application, enabling lots of "flashy" animated effects and interactions. unfortunately now that flash has been deprecated those sites look completely gutted in modern browsers, however they can still be enjoyed using the “ruffle” extension.
here's an example of a site that's basically unusable without flash support, the menu and many pages are all based on it. this particular studio was fond of flash-based sites in its early years.
the frameset layout is a solution to an issue i'm sure many on neocities have struggled with: without the use of PHP or the like, how do you display a menu on every page that doesn't require modifying every single page in order to update the menu? one of the easier options is a frameset layout (the others are an SSG or a script), and the style where it's on the left was particularly common because it's also a good way to always keep the menu at hand on the side. note that the menu in a frameset doesn't necessarily have to be at left, an example of a frameset layout with the menu at the top can be found here (careful opening that link in public). of course, the leftside menu is not exclusive to frameset layouts, here's a div-based site with one.
here we've got a relatively modern frameset layout with the left-side menu, the pages themselves feature some fairly elaborate flash as well. the "background" page even uses flash to embed a whole vn-style segment introducing the setting.
i've always thought image maps were surprisingly underused... i guess i'm one to talk, considering that my site doesn't have a single one, there was one place i might've used one but i opted for something easier instead.
probably the most difficult part of web development is figuring out how to actually implement in html the page layout and design you've come up with. but what if there was a way that your site concept art and mockups could just be the website, all work finished once the graphic designer hits publish in their illustration program? this site figured out a way to do it: every page is actually just a single image, using image maps to insert links in the appropriate places. a pretty slick design solution if you don't mind poor load times and accessibility, though the site does feel a little flat in a way.
ok, so this site is significantly newer than every other one here and isn't even from the noughties, but just get a load of the insanely complex polygon image maps over each of the girls on this page to make them light up when hovered over, in additional to being clickable links. the effect can lag at times, though.
why did old vn sites go so hard? i have a couple theories besides the usual "because the japanese just go harder at everything"... chiefly, i think a lot of effort was put into vn sites in particular because they were some of the earliest products whose main marketing channel was the internet. japanese otaku, like nerds everywhere, were early internet powerusers, and of course back then it was a given that somebody capable of viewing a website almost certainly had the hardware required to play a PC game too... perhaps vns were also difficult to promote elsewhere because they contained pornographic content, then again this is japan we're talking about, it does seem that vn promos ran in many specialty magazines.
what an inspired design, one of my favorites... centering it on the huge graphic of the main heroine, split by the logo coming through the center... the scattered menu "drops" with a speech bubble explanation when hovered over, each individual page with a unique design too. how did they get those thin banners at the top and bottom? turns out this is actually a stealth frameset layout! incidentally, this is the only site featured on this page for a vn i've actually played.
here's another one from unison shift: blossom, they might have my favorite overall site design sensibility. check out that sideways checkerboard menu... though you can tell it's actually built using a table, since the interactible area goes beyond the rhomboid graphical boundaries, forming a square. i also featured the character relationship chart from this site in an earlier section.
here's a tasteful, minimal, single page design... images and graphics that work well with the white background, love me the fuzzy border effect. シンプル・イズ・ベスト, as they say.
an impressively dense and cohesive graphical showing for how early this site was.
let's slip in something a little more sci-fi along with all the moe-moeslop. something about this design to me just has a nice crisp zing to it.
and now how about one with some over-the-top oriental floral flair. check out the way the characters pop out from behind the bars on the character introduction page...
look at this wild grid layout introducing an extensive cast of characters. all based on a table behind the scenes, of course.
i'd heard of this one before, it's the origin of a well-known denpa song by mosaic.wav (if you watch the video, take a guess at which part youtube says is the most-rewatched). but what is this mythical game no one really played actually about? i read some of the material on the webpage, and turns out it's about... cumming on figurines, one section even ends with "LET'S BUKKAKE!". in retrospect, that's what the song is implied to be about too, with lines like "cover me with your magic~"...
a common feature of old vn studio/publisher websites is a links page featuring the aforementioned 200x40 banners for each site, essentially the japanese equivalent to 88x31 buttons (or maybe just an evolution). there's been an epidemic of larping lately so i've been quite suspicious of all the claims about how "old web" sites were always linking each other with buttons, but i guess it turns out that wasn't manufactured nostalgia after all (i never saw anything resembling a "button wall", however). the vn studio sites didn't stop with just the banners though, the banners were all labelled and organized them into alphabetized link directories divided up by site type ("software house", reviewer, publisher, artist, shop, &c). in that spirit, i've curated a few links down here to vn studio sites as a starting point for anyone looking to explore some old vn sites on their own, the buttons below all link to the "products" page of their respective studios. some of the studio sites look quite vintage themselves, even if they're still being actively updated...
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actress |
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alcot |
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atu works |
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escu:de |
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lump of sugar |
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navel |
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palette |
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purple software |
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unison shift |
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whirlpool |